breakpoints with AudioUnits
breakpoints with AudioUnits
- Subject: breakpoints with AudioUnits
- From: George Tourtellot <email@hidden>
- Date: Wed, 8 Apr 2009 20:15:57 -0700 (PDT)
Hello,
I am developing AudioUnits, and am able to debug them by selecting "Build and Debug" after having added a Custom Executable for host application; HOWEVER, I am not able to use breakpoints.
When the project begins to be debugged, all the breakpoints I've set turn orange and are ignored.
I have made sure that in Preferences, "Load symbols lazily" is unchecked. This doesn't fix it.
anyone have experience with this?
thanks,
--anonman0
|
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden