Re: Audio Unit Starting and Stopping on iPhone
Re: Audio Unit Starting and Stopping on iPhone
- Subject: Re: Audio Unit Starting and Stopping on iPhone
- From: William Stewart <email@hidden>
- Date: Mon, 3 Aug 2009 11:37:08 -0700
we've not seen this behaviour - can you please file a bug report.
Thanks
On Aug 1, 2009, at 1:51 PM, ROBB A MANIA wrote:
I am using the RemoteIO unit in an iPhone app to play a wav file
from memory. When OS 3.0 came out, the app developed a problem.
The first time I play the file everything works great. When I stop
the RemoteIO unit and the then start playing it again, it requires
almost 50% more processing power and starts to stutter the audio. I
can then stop the player and play it again and it works fine. Then
stop, play, and it's stuttering again. I can repeat this process
over and over and always I get this processor max-out every other
time when trying to play the file. I've poured over my code with a
fine tooth comb and I feel like it must be the audio unit that's
causing this. Anyone have any ideas what it might be?
Thanks in advance!
Robb
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