Re: capture audio-in
Re: capture audio-in
- Subject: Re: capture audio-in
- From: "Jeff Schindler" <email@hidden>
- Date: Tue, 3 Feb 2009 10:59:42 -0500
Thanks guys. My app would need to
support other VOIP-type apps, too, so I'm thinking a Soundflower-like solution
is the only solution here.
----- Original Message -----
Sent: Monday, February 02, 2009 3:57
PM
Subject: Re: capture audio-in
In the pitch detection case, there's no need to intercept audio
input because multiple applications can have the same input device
open and get the same data. You do not need AudioUnit code to
open the audio input and get data.
In the Skype pre-process
case, you would need to alter the data for another application, so
you need to point Skype to your audio data instead of the usual
input. I'm not sure whether Soundflower has the same features
for input as it does for output. Perhaps the easiest approach
would be to write the Skype developers and ask them to support
AudioUnit plugins on the input audio. That way you could
process the audio without writing any code (assuming that all the
processing you need is available in existing AUs).
Brian
Willoughby Sound Consulting
On Feb 2, 2009, at 10:43, Mark A.
Richman wrote: I had the same question (to process audio realtime for
pitch detection), and I've been looking at the SpeakHere and
aurioTouch samples. If anyone else has a recommendation, please let
me know as well!
I am looking to avoid Audio Units, since I'd
like to use my code on both the Mac and iPhone.
On Mon,
Feb 2, 2009 at 1:31 PM, Jeff Schindler <email@hidden
> wrote: Somewhat of a novice question here - is it possible
to catch and process the audio from, say, the internal mic before it
gets passed to the application space, without resorting to something
like Soundflower or a custom kernel driver? Is it even
possible via a kernel driver? Specifically, I'd like to write
an application (user-land driver, AudioUnit, or whatever) that can
pre-process audio-in before it's provided to another application (eg
Skype).
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