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Re: iPhone feedback problem
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Re: iPhone feedback problem


  • Subject: Re: iPhone feedback problem
  • From: Dan Birns <email@hidden>
  • Date: Mon, 9 Feb 2009 09:09:43 -0800

I think I've solved my problem, so I'm reporting back to benefit whoever else may encounter this.

It wasn't a simple one-step fix.  There were a number of problems.  In addition, our 3g phone responded very differently from the v1 phone.

Essentially, I had to tighten up all the calls to 

AudioSessionSetProperty (kAudioSessionProperty_AudioCategory...

and

AudioSessionSetActive (...);

and everything to do with AudioRoute

Originally, my app was set to kAudioSessionCategory_PlayAndRecord, which was wrong.  However fixing that didn't entirely fix the problem.  Another thing that I noticed was that I had AudioRoute set to Speaker when the category was Record, and then a few moments late the route was set to microphone.  This definitely caused problems on the 3G.  It was a timing issue:  I had to ensure that the route was Microphone before starting to record.

One of the problems I had was deciding where to put some of this code.  I had some of it in a UIViewController when the screen changed, and some of it was more internal when I stopped and started the recorder.  

I believe it's all clean now...

--Daniel


Begin forwarded message:

From: Dan Birns <email@hidden>
Date: February 6, 2009 1:48:26 PM PST
To: email@hidden
Subject: iPhone feedback problem

I have an iPhone recorder app (which just shipped yesterday!) Epiphany, which has a rare problem that I need to fix.  When I start it, after a few seconds it becomes apparent that it's getting feedback.  The audio appears to be coming out of the speaker (or perhaps receiver?).

I don't know how to recreate this.  It happened, after perhaps hundreds of uses, for the first time to me yesterday.  I believe others have occasionally seen this.

I do default to using the speaker during playback.

Any ideas?



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