Re: Loop Audio on iPhone
Re: Loop Audio on iPhone
- Subject: Re: Loop Audio on iPhone
- From: Marco Papa <email@hidden>
- Date: Wed, 11 Feb 2009 20:33:50 -0800
Indeed that would be my tradeoff, though the majority of stuff on the AppStore now is games, and very few are "small".
On Wed, Feb 11, 2009 at 8:18 PM, Jens Alfke
<email@hidden> wrote:
On Feb 11, 2009, at 7:54 PM, Marco Papa wrote:
Fabulous explanation, Bill. Now, wouldn't juts avoid all these issues if I were to use uncompressed audio, like your last wave file, with AVAudioPlayer, for example?
Sure. It's just going to be about 10x larger on disk/flash than compressed audio, and use 10x the I/O bandwidth to play back (though less CPU). It's up to you whether your product can live with that. Developers usually try to keep iPhone apps pretty small, to make it feasible for customers to download them over EDGE.
—Jens
--
Marco Papa, Ph.D.
Computer Science Department
University of Southern California
Henry Salvatori Computer Center
Los Angeles, California 90089-0781
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