CoreAudio borked in the iPhone simulator!
CoreAudio borked in the iPhone simulator!
- Subject: CoreAudio borked in the iPhone simulator!
- From: Joel Reymont <email@hidden>
- Date: Fri, 13 Feb 2009 17:34:58 +0000
Here's another tasty morsel. Works perfectly on the iPhone.
All I'm doing is using kAudioFormatFlagIsSignedInteger |
kAudioFormatFlagIsPacked | kAudioFormatFlagIsNonInterleaved for the
mic output and speaker/headphone input of the audio unit that I obtain
like this:
// Get component
AudioComponent inputComponent = AudioComponentFindNext(NULL,
&desc);
// Get audio units
status = AudioComponentInstanceNew(inputComponent, &_audioUnit);
Am I the only one with this issue?
Thanks, Joel
---
[Switching to process 16142 thread 0x490b]
(gdb) where
#0 0x919b620e in semaphore_wait_signal_trap ()
#1 0x919bdce5 in pthread_mutex_lock ()
#2 0x34882c2b in CAMutex::Lock ()
#3 0x34954a43 in AUConverterBase::Reset ()
#4 0x3495667b in AUGenericOutput::Start ()
#5 0x349499c1 in AudioOutputUnitStart ()
#6 0x00003cde in -[AudioEngine startAudio] (self=0x525480,
_cmd=0x45f4) at /Users/joelr/Work/Talkie/Classes/AudioEngine.m:382
#7 0x00002594 in -[TalkieAppDelegate setupAudio] (self=0x525d70,
_cmd=0x9422fe30) at /Users/joelr/Work/Talkie/Classes/
TalkieAppDelegate.m:82
#8 0x000023a5 in -[TalkieAppDelegate applicationDidFinishLaunching:]
(self=0x525d70, _cmd=0x94285944, application=0x522270) at /Users/joelr/
Work/Talkie/Classes/TalkieAppDelegate.m:50
#9 0x30a4e022 in -[UIApplication
performInitializationWithURL:asPanel:] ()
#10 0x30a5736b in -[UIApplication _runWithURL:] ()
#11 0x96fac22e in __NSFireDelayedPerform ()
#12 0x94975b25 in CFRunLoopRunSpecific ()
#13 0x94975cd8 in CFRunLoopRunInMode ()
#14 0x31566600 in GSEventRunModal ()
#15 0x315666c5 in GSEventRun ()
#16 0x30a4eca0 in -[UIApplication _run] ()
#17 0x30a5a09c in UIApplicationMain ()
#18 0x00002198 in main (argc=1, argv=0xbfffe544) at /Users/joelr/Work/
Talkie/main.m:14
---
http://tinyco.de
--- Mac & iPhone
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