Re: Audio Unit and iPhone
Re: Audio Unit and iPhone
- Subject: Re: Audio Unit and iPhone
- From: David Duncan <email@hidden>
- Date: Sun, 15 Feb 2009 14:49:43 -0800
On Feb 15, 2009, at 2:42 PM, Gabriele Palmas wrote: I was wondering if it is possible to make my own AudioUnit to work with an iPhone app. I'm a little worried because as far as I have understood none of the AdioUnit of type "Effect" is implemented on the iPhone.
Keep in mind that the primary reason for the Audio Unit spec is to allow for the code that encompasses an Audio Unit to be shared amonst multiple applications. Since this type of sharing isn't possible in an iPhone application, there isn't much reason to have an Audio Unit spec on iPhone OS. However, that doesn't stop you from implementing the same code within your own application, as something you do in your render callback.
-- Reality is what, when you stop believing in it, doesn't go away. Failure is not an option. It is a privilege reserved for those who try.
David Duncan
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