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Audio Unit and iPhone
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Audio Unit and iPhone


  • Subject: Audio Unit and iPhone
  • From: Gabriele Palmas <email@hidden>
  • Date: Sun, 15 Feb 2009 17:42:12 -0500

Hi all,
I was wondering if it is possible to make my own AudioUnit to work with an iPhone app.
I'm a little worried because as far as I have understood none of the AdioUnit of type "Effect" is implemented on the iPhone.

kAudioUnitType_Effect                    = 'aufx',
#if !TARGET_OS_IPHONE
    kAudioUnitSubType_Delay                    = 'dely',
.....
......
.....

    kAudioUnitSubType_RogerBeep                = 'rogr',
#else
    kAudioUnitSubType_AUiPodEQ                = 'ipeq',
    kAudioUnitSubType_AUiPodTime            = 'iptm',



So if it is not possible does anybody have any idea if it exists a work around to do the same thing and not using CoreAudio??

Thanks.

Gabriele
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