Audio Unit and iPhone
Audio Unit and iPhone
- Subject: Audio Unit and iPhone
- From: Gabriele Palmas <email@hidden>
- Date: Sun, 15 Feb 2009 17:42:12 -0500
Hi all,
I was wondering if it is possible to make my own AudioUnit to work with an iPhone app.
I'm a little worried because as far as I have understood none of the AdioUnit of type "Effect" is implemented on the iPhone.
kAudioUnitType_Effect = 'aufx',#if !TARGET_OS_IPHONE
kAudioUnitSubType_Delay = 'dely',.....
...........
kAudioUnitSubType_RogerBeep = 'rogr',#else
kAudioUnitSubType_AUiPodEQ = 'ipeq', kAudioUnitSubType_AUiPodTime = 'iptm',
So if it is not possible does anybody have any idea if it exists a work around to do the same thing and not using CoreAudio??
Thanks.
Gabriele
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