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Re: AudioGraph problem
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Re: AudioGraph problem


  • Subject: Re: AudioGraph problem
  • From: mm w <email@hidden>
  • Date: Sun, 15 Feb 2009 13:36:55 -0800

extern OSStatus
AUGraphAddNode(
	AUGraph	 inGraph,
	const AudioComponentDescription	* inDescription,
	AUNode *outNode)
__OSX_AVAILABLE_STARTING(__MAC_10_5,__IPHONE_2_0);

extern OSStatus
AUGraphNodeInfo(
    AUGraph	 inGraph,
    AUNode	 inNode,
    AudioComponentDescription *outDescription,
    AudioUnit *outAudioUnit)
__OSX_AVAILABLE_STARTING(__MAC_10_5,__IPHONE_2_0);

Cheers!

On Sun, Feb 15, 2009 at 10:38 AM, Gabriele Palmas
<email@hidden> wrote:
> Hi all,
> I'm developing an iPhone app using CoreAudio and I'm in trouble. The
> function to create a graph like I have done in Cocoa are not there anymore.
> It seems like AUGraphNewNode does not exist anymore! Which is its
> replacement?
> Also AUGraphGetNodeInfo disappeared so again which is its replacement?
> It is incredible that this simple 4 line of code don't work anymore.
>
> // file AU node
> AUNode fileNode;
> cd.componentType = kAudioUnitType_Generator;
> cd.componentSubType = kAudioUnitSubType_AudioFilePlayer;
> AUGraphNewNode (fGraph, &cd, 0, NULL, &fileNode);
>
>
> Oh also kAudioUnitSubType_AudioFilePlayer doesn't exist so I'm lost.
> Please help if you can.
>
> Thanks.
>
> Gab
>
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--
-mmw
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References: 
 >AudioGraph problem (From: Gabriele Palmas <email@hidden>)

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