Re: Question about stopAudioEngine()
Re: Question about stopAudioEngine()
- Subject: Re: Question about stopAudioEngine()
- From: Jeff Moore <email@hidden>
- Date: Tue, 06 Jan 2009 12:08:11 -0800
That's pretty odd. I've never seen a problem like that. I imagine that there is something going on in your driver that is keeping things from stopping even after stopAudioEngine() is called. Perhaps there is some bit of state you aren't updating correctly or an inherited function that you are forgetting to call?
On Dec 23, 2008, at 11:13 PM, David Tan wrote: I encounter a strange problem while debugging a FireWire audio driver. While using application to play music (iTunes and HALLab), it seems that the IOAudioFamily gets into a loop of calling stopAudioEngine(). In output of FireLog, the message of stopAudioEngine() keeps outputting unless I unload the KEXT. I added a log to print the current status of the audio engine and it indicates Running. Anyone has idea of it? Thanks a lot!
--
Jeff Moore Core Audio Apple
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