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RE: Question about stopAudioEngine()
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RE: Question about stopAudioEngine()


  • Subject: RE: Question about stopAudioEngine()
  • From: "David Tan" <email@hidden>
  • Date: Wed, 7 Jan 2009 09:36:23 +0800

Hi Jeff,

 

Many thanks for your reply!

 

I have found the reason. I didn’t call setState(kIOAudioEngineStopped) in the my overridden stopAudioEngine(). It seems IOAudioFamily expects this state change to terminate the session.

Otherwise it will keep on call stopAudioEngine().

 

Sincerely yours,

David Tan

Dextrys, Co., Ltd.

 


From: coreaudio-api-bounces+david.tan=email@hidden [mailto:coreaudio-api-bounces+david.tan=email@hidden] On Behalf Of Jeff Moore
Sent: 2009年1月7日 4:08
To: CoreAudio-API Mailing List
Subject: Re: Question about stopAudioEngine()

 

That's pretty odd. I've never seen a problem like that. I imagine that there is something going on in your driver that is keeping things from stopping even after stopAudioEngine() is called. Perhaps there is some bit of state you aren't updating correctly or an inherited function that you are forgetting to call?

 

On Dec 23, 2008, at 11:13 PM, David Tan wrote:



I encounter a strange problem while debugging a FireWire audio driver.

While using application to play music (iTunes and HALLab), it seems that the IOAudioFamily gets into a loop of calling stopAudioEngine().

In output of FireLog, the message of stopAudioEngine() keeps outputting unless I unload the KEXT. I added a log to print the current status of the audio engine and it indicates Running.

 

Anyone has idea of it? Thanks a lot!

 



-- 

Jeff Moore
Core Audio
Apple


 

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References: 
 >Re: Question about stopAudioEngine() (From: Jeff Moore <email@hidden>)

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