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Re: AUGraph, multiChannelMixer inputs
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Re: AUGraph, multiChannelMixer inputs


  • Subject: Re: AUGraph, multiChannelMixer inputs
  • From: William Stewart <email@hidden>
  • Date: Thu, 2 Jul 2009 20:28:47 -0700

you need to set this before you have the mixer initialised - are you sure the callback here gets called?

On Jun 30, 2009, at 10:27 PM, email@hidden wrote:

thanks for your prompt reply..

does this look correct

int channelCount = 9;
err = AudioUnitSetProperty(mixer, kAudioUnitProperty_ElementCount, kAudioUnitScope_Input, 0, &channelCount, sizeof(channelCount));
NSAssert(err == noErr, @"Error setting property channel count");


when i use this code, i can add a ninth node to my mixer inputs. i get the callback with inBusNumber == 8, which would be the ninth channel. however when i fill its buffer it doesnt get added to the mix. am i missing something else?


On 30/06/2009 7:16am, james mccartney <email@hidden> wrote:
>
>
> Getting the value of kAudioUnitProperty_ElementCount tells you how many elements you have in a scope. This happens to be 8 for this mixer.
> If you want to increase it, you need to set this property.
>
> On Jun 28, 2009, at 4:01 PM, email@hidden wrote:
>
> I came across an interesting error this morning. I have a multi channel mixer with 8 inputs and want to add a 9th. I got a graph initialization failure when i did.
> is there a maximum number of inputs allowed, or does the amount of connections have to be a power of two. What are the limitiations? _______________________________________________
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