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Re: iphone Audio Unit mixer balance
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Re: iphone Audio Unit mixer balance


  • Subject: Re: iphone Audio Unit mixer balance
  • From: "Raleigh F. Rinehart" <email@hidden>
  • Date: Wed, 24 Jun 2009 22:47:30 -0500

It does seem like is should work, and I believe that it should possible using audio units. However I afaik TouchFighter used OpenAL. So it seems to me that there is some additional secret sauce that needs to be applied to enable it to work when using raw AU. I just cant seem to figure what that might be.

thanks,
-raleigh

On Jun 24, 2009, at 9:06 PM, james mccartney wrote:


On Jun 24, 2009, at 6:58 PM, Raleigh F. Rinehart wrote:

Technical details aside, simple panning of and audio signal left and right is actually what I am after.


Panning a mono signal with the embedded 3D mixer was demonstrated in Scott Forstall's original iPhone SDK keynote demo of TouchFighter. So it does work.



On Jun 24, 2009, at 8:28 PM, james mccartney wrote:


The AU3DMixerEmbedded does not do balance, only pan. There is no mixer that does balance on the phone at this time.


On Jun 23, 2009, at 10:05 AM, Raleigh F. Rinehart wrote:

So I am working on what I thought would be a fairly simple task, adjusting the output balance (pan?) left/right of several inputs independantly.
So far I have had zero success, is this even possible?





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References: 
 >iphone Audio Unit mixer balance (From: "Raleigh F. Rinehart" <email@hidden>)
 >Re: iphone Audio Unit mixer balance (From: james mccartney <email@hidden>)
 >Re: iphone Audio Unit mixer balance (From: "Raleigh F. Rinehart" <email@hidden>)
 >Re: iphone Audio Unit mixer balance (From: james mccartney <email@hidden>)

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