Re: iphone Audio Unit mixer balance
Re: iphone Audio Unit mixer balance
- Subject: Re: iphone Audio Unit mixer balance
- From: "Raleigh F. Rinehart" <email@hidden>
- Date: Wed, 24 Jun 2009 22:47:30 -0500
It does seem like is should work, and I believe that it should
possible using audio units. However I afaik TouchFighter used
OpenAL. So it seems to me that there is some additional secret sauce
that needs to be applied to enable it to work when using raw AU. I
just cant seem to figure what that might be.
thanks,
-raleigh
On Jun 24, 2009, at 9:06 PM, james mccartney wrote:
On Jun 24, 2009, at 6:58 PM, Raleigh F. Rinehart wrote:
Technical details aside, simple panning of and audio signal left
and right is actually what I am after.
Panning a mono signal with the embedded 3D mixer was demonstrated in
Scott Forstall's original iPhone SDK keynote demo of TouchFighter.
So it does work.
On Jun 24, 2009, at 8:28 PM, james mccartney wrote:
The AU3DMixerEmbedded does not do balance, only pan. There is no
mixer that does balance on the phone at this time.
On Jun 23, 2009, at 10:05 AM, Raleigh F. Rinehart wrote:
So I am working on what I thought would be a fairly simple task,
adjusting the output balance (pan?) left/right of several inputs
independantly.
So far I have had zero success, is this even possible?
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