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Quasi-realtime threads
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Quasi-realtime threads


  • Subject: Quasi-realtime threads
  • From: Ethan Funk <email@hidden>
  • Date: Thu, 25 Jun 2009 13:34:34 -0700

I have established a ring buffer that gets filled by an output devices render callback with in my application. The callback also triggers a pthread semaphore, which at some point in the systems scheduler future wakes a "push" thread to read the new data from the ring buffer, process it, and send it out a network socket. The problem is, the timing on the push thread is very jittery, and when I add AU processing to it, performance is not acceptable, as all the AU processing takes place on the push thread, which is not a time- constrained thread. So, I tried using a deferred render AU between the push thread and the ring buffer reading to force at least the AU rendering to be realtime. Performance is still poor due, I think, to the deferred render being pulled on by a jittery thread. I assume the deferred render AU wants to be pulled on by a realtime thread too.

Since I can not create a time-constrained thread for the pull process, due to the potential for blocking (network socket), it there some sort of threading policy which will allow my pull thread to almost be a time-constrained thread? Something where I request a certain number of time slices in a given period, but give them back (yield) if I can't use them due to a blocking condition?

Ethan...

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