Re: AUGraph stopped calling rendercallback
Re: AUGraph stopped calling rendercallback
- Subject: Re: AUGraph stopped calling rendercallback
- From: Brandon Adams <email@hidden>
- Date: Tue, 19 May 2009 14:56:33 -0700
I found the problem. I deleted some code which inadvertently created an uninitialized err variable in the AURenderCallback.
On Tue, May 19, 2009 at 12:02 PM, Brandon Adams
<email@hidden> wrote:
Hello,
Hopefully someone has something to say on this. I am using Xcode 2.5 with OS10.4.11 so bear with me.
In my application I have an AUGraph consisting of the default output and a single AURenderCallback registered with it. I have been busy debugging some signal problems and for some reason my application has stopped looping through my render callback when I call AUGraphStart. When I call AUGraphStart it calls my AURenderCalback once and stops even though AUGraphIsRunning says that it is still running. Nothing seems to be throwing any errors either so I am not sure what my next step should be? It looks like this could possibly be a bug. Has anyone seen this before?
Thanks,
Brandon
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