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Re: Coreaudio-api Digest, Vol 6, Issue 411
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Re: Coreaudio-api Digest, Vol 6, Issue 411


  • Subject: Re: Coreaudio-api Digest, Vol 6, Issue 411
  • From: Chad Armstrong <email@hidden>
  • Date: Sun, 01 Nov 2009 15:04:38 -0600

I thought that I read once that CoreAudio cannot be used to time/pitch shift a song on the iPhone right now. However, I certainly could be wrong about that. I recently noticed that there is now an iPhone version of Amazing Slow Downer, but they might be using a custom algorithm to modify a song. If someone does discover the answer, I'd be interested in knowing.

Regards,

Chad

On Nov 1, 2009, at 2:04 PM, email@hidden wrote:

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Today's Topics:

  1. pitch-shift/time-stretch (Denise Eatherly)


----------------------------------------------------------------------

Message: 1
Date: Sun, 1 Nov 2009 09:01:25 -0700
From: Denise Eatherly <email@hidden>
Subject: pitch-shift/time-stretch
To: email@hidden
Message-ID: <email@hidden>
Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes

Hi,

Does anyone know of a way to get pitch-shifting and time-stretching in
realtime on the iPhone? The smbPitchShift code form dspDimensions
works great in the simulator, but not on the device. I also tried the
code from Paul Embree's book, but it doesn't even sound good on the
simulator. SoundTouch looks good, but I haven't been able to get it
to work yet. Same with STK. We can shift the pitch with OpenAL, but
the results are compressed - we need the duration to stay the same.
We would sure love to hear about it if anyone has a solution to this
problem or if Apple is about to release their audio unit for the iPhone.


Thanks for your help,
Denise


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End of Coreaudio-api Digest, Vol 6, Issue 411
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