Re: AU, Obj-C and names
Re: AU, Obj-C and names
- Subject: Re: AU, Obj-C and names
- From: Blue Cat Audio Dev <email@hidden>
- Date: Fri, 02 Oct 2009 10:40:34 +0200
Yes it is indeed a tricky issue. If your SDK APIs are stable enough
then you may
want to share them as a framework as suggested by someone else on this
list. But it's usually painful to maintain, so it's most of the time
not an option.
We were in a similar situation when porting our plugins to Mac last
year. So we ended up having all our Cocoa classes generated
dynamically (in runtime, using the objective C runtime apis: you
create the classes, add Objective C methods that call C functions
etc...) so that class names are unique to a plugin. It's kind of
strange to work with at the beginning but since everything in our
framework is wrapped into C++ classes it's not a problem once
implemented. Just be prepared to deep dive into the implementation
details of Objective C...
Another option is to use Macros to define unique names for every
plugin (AND every new version). It's much simpler but might be
difficult to maintain in the long run.
Hope this helps.
The dev team
Blue Cat Audio
www.bluecataudio.com
Quoting john smith <email@hidden>:
Hi,
so, looks like I cannot fight it off any longer... I have to move
the rest of my code to Cocoa.
But... I just found this:
http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/LoadingCode/Tasks/NameConflicts.html
Now, I have a SDK which I use myself, and also other companies are
using it. This SDK builds a static library, which is linked with the
plug-in.
So, when I'm fully supporting Cocoa in this library, it seems that
I'll have to deliver a new static library for each and every one of
the plug-ins that are using it, just to avoid name clashes. It feels
like I'm missing something here. Surely, this cannot be true?
(Note that I'm only using Obj-C inside the library, the library
interface is C++, and will stay that way).
Thanks,
Michael Olsen
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