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Re: starting point for an audio application?
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Re: starting point for an audio application?


  • Subject: Re: starting point for an audio application?
  • From: NickMtl <email@hidden>
  • Date: Thu, 17 Sep 2009 04:07:13 -0400

Darren,

A while back, Pete Yandell's SimpleSynth
(http://notahat.com/simplesynth) got me started at implementing my own
Midi keyboard. It uses the default synth audio unit and requires that
you provide the keyboard code (it's just a synth), but it's free (MIT)
and it's a start.

I have since moved to writing my own cross-platform solution, but it
was cool seeing how to do a basic virtual keyoard on OS-X.

Good luck,

- Nick -

On Thu, Sep 17, 2009 at 2:35 AM, Darren Minifie <email@hidden> wrote:
> Hi everyone.
>
> I am looking for some advice when it comes to creating audio applications
> for Mac OS.  I want to work on an application that allows the user to create
> music using some sort of UI.  I guess the simplest application would be an
> UI that is a keyboard, and when the user clicks on a key, some sound would
> be generated.  I am having difficulties determining the "cocoa" way of doing
> this.  Would Audio Units / CoreMIDI be the place to start?  My version of
> xcode didn't seem to come with any sample code; does anyone know if relevant
> sample code is available that may be helpful?  Thanks a lot.
>
> --
> Darren Minifie
> Computer Science Masters Candidate
> University of Victoria, BC. Canada
> My Rants: www.noisyair.com
> My Band: www.ohsnapmusic.com
>
>
>
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--
- Nick -
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References: 
 >starting point for an audio application? (From: Darren Minifie <email@hidden>)

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