RE: starting point for an audio application?
RE: starting point for an audio application?
- Subject: RE: starting point for an audio application?
- From: Darrell Gibson <email@hidden>
- Date: Thu, 17 Sep 2009 09:13:36 +0100
- Acceptlanguage: en-US, en-GB
- Thread-topic: starting point for an audio application?
Darren,
As a starting point look at developers web-site (http://developer.apple.com/mac/library/navigation/index.html). It now has a subsection for Audio & Video topics.
XCode does normally come with CoreAudio examples. These can be found in the following directory of your mac /Developer/Examples/CoreAudio. The SimpleSDK sub-directory would seem like a good starting point for what you are looking to do.
Good luck,
Darrell.
________________________________________
From: coreaudio-api-bounces+gibsond=email@hidden [coreaudio-api-bounces+gibsond=email@hidden] On Behalf Of Darren Minifie [email@hidden]
Sent: 17 September 2009 07:35
To: email@hidden
Subject: starting point for an audio application?
Hi everyone.
I am looking for some advice when it comes to creating audio applications for Mac OS. I want to work on an application that allows the user to create music using some sort of UI. I guess the simplest application would be an UI that is a keyboard, and when the user clicks on a key, some sound would be generated. I am having difficulties determining the "cocoa" way of doing this. Would Audio Units / CoreMIDI be the place to start? My version of xcode didn't seem to come with any sample code; does anyone know if relevant sample code is available that may be helpful? Thanks a lot.
--
Darren Minifie
Computer Science Masters Candidate
University of Victoria, BC. Canada
My Rants: www.noisyair.com<http://www.noisyair.com>
My Band: www.ohsnapmusic.com<http://www.ohsnapmusic.com>
BU - the UK's Number One New University
The Guardian University Guide 2009 & 2010
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