Re: starting point for an audio application?
Re: starting point for an audio application?
- Subject: Re: starting point for an audio application?
- From: Brian Willoughby <email@hidden>
- Date: Thu, 17 Sep 2009 01:21:18 -0700
On Sep 16, 2009, at 23:35, Darren Minifie wrote:
I am looking for some advice when it comes to creating audio
applications for Mac OS. I want to work on an application that
allows the user to create music using some sort of UI. I guess the
simplest application would be an UI that is a keyboard, and when
the user clicks on a key, some sound would be generated. I am
having difficulties determining the "cocoa" way of doing this.
Would Audio Units / CoreMIDI be the place to start?
Cocoa is mostly a user interface framework. The AudioUnit and
CoreMIDI API are certainly the place to start, but they only cover
part of your application because they are specific to narrow areas.
CoreAudio is mostly independent of UI, and generally supports both
Carbon and Cocoa, although Cocoa has long been recommended as the
appropriate choice for new development.
Brian Willoughby
Sound Consulting
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