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Re: starting point for an audio application?
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Re: starting point for an audio application?


  • Subject: Re: starting point for an audio application?
  • From: Brian Willoughby <email@hidden>
  • Date: Thu, 17 Sep 2009 01:21:18 -0700


On Sep 16, 2009, at 23:35, Darren Minifie wrote:
I am looking for some advice when it comes to creating audio applications for Mac OS. I want to work on an application that allows the user to create music using some sort of UI. I guess the simplest application would be an UI that is a keyboard, and when the user clicks on a key, some sound would be generated. I am having difficulties determining the "cocoa" way of doing this. Would Audio Units / CoreMIDI be the place to start?


Cocoa is mostly a user interface framework. The AudioUnit and CoreMIDI API are certainly the place to start, but they only cover part of your application because they are specific to narrow areas. CoreAudio is mostly independent of UI, and generally supports both Carbon and Cocoa, although Cocoa has long been recommended as the appropriate choice for new development.

Brian Willoughby
Sound Consulting

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 >starting point for an audio application? (From: Darren Minifie <email@hidden>)

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