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Re: Capturing currently played audio using CoreAudio on Mac
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Re: Capturing currently played audio using CoreAudio on Mac


  • Subject: Re: Capturing currently played audio using CoreAudio on Mac
  • From: "Paul Sanders" <email@hidden>
  • Date: Mon, 19 Apr 2010 18:04:35 +0100

> [ meta-comment: I didn't really intend to continue this on the mailing list, but i guess its fairly CA-related ]
 
Yes, we are rambling a bit, but I wanted to make it public that I am not slating JACK and think we're just about in Kansas still.  I suspect the OP is long gone though :)
> The CoreAudio backend in recent versions now has a "hog mode" switch
> which prevents other apps from doing this. We consider this to be a
> really unfortunate combination of user error and other-app-design
> error. There are several CoreAudio apps which attempt to reset the SR
> of a device as they startup - its hard for me to imagine what their
> developers were thinking. Its pretty hard to explain to a user "please
> don't start application <X>" when they have no conception that <X>
> could interfere with the already established and in-use settings of
> another application.
 
Yes, I know about that.  It's actually quite a thorny issue for apps talking to CoreAudio.  Just for the record, we just go ahead and ask the device for the samplerate we want (on demand, not on startup) because if the user has asked us to record at 96kHz that's what we want to do.  We can (and do, where necessary) do samplerate conversions but if the device is only running at (say) 48Khz and can do 96, the wool is being pulled over the user's eyes if we don't reconfigure it.  However, we only ever ask for a samplerate the device tell us it supports so we are 'well-behaved' as far as JACK is concerned as it only offers us the samplerate the user has configured in the Jack Pilot preferences so we will never ask it to switch.  We could, I guess, be more relaxed on the output side.  It's not so important there that the device is running at the speed the user asked for.
 
We do ask for hog mode.  It doesn't seem to make any difference so I guess we must be doing it wrong.  If another app reconfigures a device we are using, we take no action at all (i.e. we continue to use it at what is now the wrong samplerate so it just sounds weird).  This is obviously taking the easy way out but we haven't (as yet) had any customer complaints about this.  On the record side, it would be impossible to avoid a glitch so it might be better if it just sounds weird anyway.  On the output side, a glitch wouldn't matter.

> Ah, you're interacting JACK as a CoreAudio device. Sorry, out of my
> area of expertise. I was describing JACK's interactions with
> JACK-native clients. I don't know much about the story it presents to
> apps that want to treat it like a regular CoreAudio device.
 
I thought that was the whole idea!  Anyway, I will report the fact that our app is left hanging when you shut down the JACK server to the JACK folks, but judging by the warning message they currently display, they've already given up on that one.
 
Kudos to the man who wrote JACK originally, and indeed to those who continue the good work.  It has been a big help to me during testing.
 
Paul Sanders.
 
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  • Follow-Ups:
    • Re: Capturing currently played audio using CoreAudio on Mac
      • From: Paul Davis <email@hidden>
References: 
 >Capturing currently played audio using CoreAudio on Mac (From: Aron Homberg <email@hidden>)
 >Re: Capturing currently played audio using CoreAudio on Mac (From: Paul Davis <email@hidden>)
 >Re: Capturing currently played audio using CoreAudio on Mac (From: "Paul Sanders" <email@hidden>)
 >Re: Capturing currently played audio using CoreAudio on Mac (From: Paul Davis <email@hidden>)
 >Re: Capturing currently played audio using CoreAudio on Mac (From: "Paul Sanders" <email@hidden>)
 >Re: Capturing currently played audio using CoreAudio on Mac (From: "Paul Sanders" <email@hidden>)
 >Re: Capturing currently played audio using CoreAudio on Mac (From: "Paul Sanders" <email@hidden>)
 >Re: Capturing currently played audio using CoreAudio on Mac (From: Paul Davis <email@hidden>)
 >Re: Capturing currently played audio using CoreAudio on Mac (From: "Paul Sanders" <email@hidden>)
 >Re: Capturing currently played audio using CoreAudio on Mac (From: Paul Davis <email@hidden>)

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