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Re: Problem with AudioQueueOfflineRender in iOS4
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Re: Problem with AudioQueueOfflineRender in iOS4


  • Subject: Re: Problem with AudioQueueOfflineRender in iOS4
  • From: infrequent <email@hidden>
  • Date: Thu, 1 Jul 2010 16:15:30 +0100

Zach,

> However, strange things start to happen after about 5-10 seconds into
> the audio stream; the sound quality deteriorates and random
> crackling/static is present in the decoded PCM data. As time progresses,
> the audio quality continues to deteriorate, until finally a loud
> squealing sound develops (almost like feedback), and the decoded audio
> is completely obscured.

Big apologies: it turns out I was wrong before.  I just experienced
this today, too.  On the particular buffer settings I was using - 1
sec for the offline render, 16k pingpong for the rio callback - it
mostly takes around a minute to get there.  I just wasn't running it
long enough.  Also, seemingly arbitrary changes to the buffer sizes
(for both) have a pronounced effect on how long it takes before this
happens.

I hope I haven't led you on a wild goose chase but unfortunately I
(temporarily) switched to doing other things shortly after submitting
that post and only got back to it this morning.

Regards

Pierre
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