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Playing in reverse
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Playing in reverse


  • Subject: Playing in reverse
  • From: Development <email@hidden>
  • Date: Thu, 1 Jul 2010 11:44:55 -0700

I'm trying to  play a track in reverse. I loaded the track, reversed the bytes using an NSData object and subdataWithRange, then used [data bytes] to place it back in to a void pointer. Ok so the buffer is created, the source is created and the two put together correctly. However when I play the sound all I get is static. Does any one know how to play a track in reverse? I have been using OpenAL directly, but am I going to have to do this with something else? _______________________________________________
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