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Re: Proper way for stopping a graph from it's renderInput callback
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Re: Proper way for stopping a graph from it's renderInput callback


  • Subject: Re: Proper way for stopping a graph from it's renderInput callback
  • From: tahome izwah <email@hidden>
  • Date: Thu, 15 Jul 2010 16:48:57 +0200

Did you try calling it via -performSelectorOnMainThread just for grins?

--th

2010/7/13 Guy Shaviv <email@hidden>:
> Hmm..
> In checking with the iPhoneMixerEqTest example, I added an AUGraphStop(mGraph) in the renderNotification function (moved mGraph to be static first so the renderNotification can have it's value easily) and it produces a deadlock. Same results if places in the renderInput.
>
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  • Follow-Ups:
    • Re: Proper way for stopping a graph from it's renderInput callback
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References: 
 >Proper way for stopping a graph from it's renderInput callback (From: Guy Shaviv <email@hidden>)
 >Re: Proper way for stopping a graph from it's renderInput callback (From: William Stewart <email@hidden>)
 >Re: Proper way for stopping a graph from it's renderInput callback (From: Guy Shaviv <email@hidden>)

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