Re: Proper way for stopping a graph from it's renderInput callback
Re: Proper way for stopping a graph from it's renderInput callback
- Subject: Re: Proper way for stopping a graph from it's renderInput callback
- From: Guy Shaviv <email@hidden>
- Date: Fri, 16 Jul 2010 18:26:03 +0300
Yes, works fine on main thread.
On Jul 15, 2010, at 17:48 , tahome izwah wrote:
> Did you try calling it via -performSelectorOnMainThread just for grins?
>
> --th
>
> 2010/7/13 Guy Shaviv <email@hidden>:
>> Hmm..
>> In checking with the iPhoneMixerEqTest example, I added an AUGraphStop(mGraph) in the renderNotification function (moved mGraph to be static first so the renderNotification can have it's value easily) and it produces a deadlock. Same results if places in the renderInput.
>>
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