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Re: Audio Queues in a 64-bit Environment Issues
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Re: Audio Queues in a 64-bit Environment Issues


  • Subject: Re: Audio Queues in a 64-bit Environment Issues
  • From: Kyle Sluder <email@hidden>
  • Date: Tue, 15 Jun 2010 08:46:48 -0700

On Tue, Jun 15, 2010 at 1:44 AM, Daniel Stenmark <email@hidden> wrote:
> I've recently ported my entire application to 64-bit and everything is working fine except for my audio recorder.  Even though the correct parameters (such as sample rate) are being reported when I check the resulting file's information in Quicktime, the file either has consistent gaps, is playing at a much higher speed, or is playing at a much lower speed.
>
> I should note that I explicitly type all of my variables, in that I use descriptive types names such as UInt32 and SInt16 for everything instead of using plain 'int' or 'long'.

You need to post code. Merely using fixed-size types for everything
isn't appropriate; if a function is declared to take a long, then it
needs to be a 32-bit value on 32-bit and a 64-bit value on 64-bit,
regardless of whatever typecasting you want to apply.

--Kyle Sluder
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References: 
 >Audio Queues in a 64-bit Environment Issues (From: Daniel Stenmark <email@hidden>)

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