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Re: iPhone Custom Audio Unit: why buzz?
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Re: iPhone Custom Audio Unit: why buzz?


  • Subject: Re: iPhone Custom Audio Unit: why buzz?
  • From: David Duncan <email@hidden>
  • Date: Sat, 06 Mar 2010 06:56:18 -0800

On Mar 6, 2010, at 2:03 AM, tahome izwah wrote:

> Also, why are you using 512 instead of inNumberFrames in your loop?
> That doesn't make much sense to me as there is no reason to believe
> that inNumberFrames will always be 512 frames.

In fact the default case is that it won't be, see <http://developer.apple.com/iphone/library/qa/qa2009/qa1606.html>
--
Reality is what, when you stop believing in it, doesn't go away.
Failure is not an option. It is a privilege reserved for those who try.

David Duncan

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References: 
 >iPhone Custom Audio Unit: why buzz? (From: Sung <email@hidden>)
 >Re: iPhone Custom Audio Unit: why buzz? (From: tahome izwah <email@hidden>)

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