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Re: iPhone Custom Audio Unit: why buzz?
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Re: iPhone Custom Audio Unit: why buzz?


  • Subject: Re: iPhone Custom Audio Unit: why buzz?
  • From: tahome izwah <email@hidden>
  • Date: Sun, 7 Mar 2010 15:37:08 +0100

Yes. Make that

> for (UInt32 frame=0; frame<inNumberFrames; frame++)

I have no idea who writes code like this... looks like there's a
problem in every line of code.

--th

2010/3/7 Hamilton Feltman <email@hidden>:
> All the things already mentioned, and there is another problem is in this
> line of code alone:
> for (UInt32 frame; frame<inNumberFrames; ++frame)
>
>
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References: 
 >iPhone Custom Audio Unit: why buzz? (From: Sung <email@hidden>)
 >Re: iPhone Custom Audio Unit: why buzz? (From: tahome izwah <email@hidden>)
 >Re: iPhone Custom Audio Unit: why buzz? (From: Sung <email@hidden>)
 >Re: iPhone Custom Audio Unit: why buzz? (From: Hamilton Feltman <email@hidden>)

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