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Re: iPhone Custom Audio Unit: why buzz?
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Re: iPhone Custom Audio Unit: why buzz?


  • Subject: Re: iPhone Custom Audio Unit: why buzz?
  • From: Andrew Simper <email@hidden>
  • Date: Sun, 7 Mar 2010 11:43:26 +0000

Hi Sung,

If you are need to debug your debug code I suggest you go back to basics and write a simple command line application and remove any confusion you are getting from outside sources. Call your sine generation code with different block lengths and write the results out to a file. You can then check the results by loading that file into an audio editor see if it plays back without buzzing. Once you have confirmed it's working in debug mode then compile it for release and check that. Once that is working then you will be in a better position to tackle the audio unit api.

All the best,

Andrew Simper
--
cytomic
sound music software
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References: 
 >iPhone Custom Audio Unit: why buzz? (From: Sung <email@hidden>)
 >Re: iPhone Custom Audio Unit: why buzz? (From: tahome izwah <email@hidden>)
 >Re: iPhone Custom Audio Unit: why buzz? (From: Sung <email@hidden>)
 >Re: iPhone Custom Audio Unit: why buzz? (From: Hamilton Feltman <email@hidden>)

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