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Re: Difference between AUGraphConnectNodeInput() and kAudioUnitProperty_MakeConnection property
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Re: Difference between AUGraphConnectNodeInput() and kAudioUnitProperty_MakeConnection property


  • Subject: Re: Difference between AUGraphConnectNodeInput() and kAudioUnitProperty_MakeConnection property
  • From: Chris Adamson <email@hidden>
  • Date: Wed, 31 Mar 2010 13:40:58 -0400

Thanks, Bill.  Setting up a callback is basically what I did in a third approach, which has the same sound problem as cited before.  Like aurioTouch, this sets up a render callback on bus 0, and in the callback, it calls AudioUnitRender() to send samples right to the ioData parameter.

<http://pastie.org/897403>

I realize you said in your reply that I'd need to set up a callback on bus 1 for input (the kAudioOutputUnitProperty_SetInputCallback property?), but I don't see why this would be necessary when aurioTouch can do play-through by only setting up the one callback.

--Chris

On Mar 30, 2010, at 6:35 PM, William Stewart wrote:

> that won't work.
>
> It works on the desktop (and this is basically what AULab does), but on the device you need to handle input directly by installing the callback on bus 1 for input, then calling AudioUnitRender on bus 1 to get it. The connection won't do that for you
>
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References: 
 >Difference between AUGraphConnectNodeInput() and kAudioUnitProperty_MakeConnection property (From: Chris Adamson <email@hidden>)
 >Re: Difference between AUGraphConnectNodeInput() and kAudioUnitProperty_MakeConnection property (From: William Stewart <email@hidden>)

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