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[iOS]More on recording
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[iOS]More on recording


  • Subject: [iOS]More on recording
  • From: Development <email@hidden>
  • Date: Tue, 9 Nov 2010 15:22:48 -0700

Ok, I've been pouring over Audio Units, Audio Toolbox and Openal... I've also been looking at AVFoundation.


Using an AUGraph to do what I want to do does not seem like it will work... So let me explain

I have a board. You can press buttons to play sound loops. Loops are played in real time. Going on and off as the user determines. Often they will loop continuously.
If I understand things, AUGraphs must be constructed ahead of time, then played. If I am wrong is the an expample of how to do them in real time because there is sample code on how to capture the AuGraph.

If not, is it possible to great and play AUGraphs in real time, is it possible to some how use AVFoundation to capture audio being played via openal?

I'm having a real heck of a time finding anything out any kind of capture in iOS  other than using the Mic. _______________________________________________
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