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Re: Question about 64 bit Audio Units and CoreAudio's datatypes
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Re: Question about 64 bit Audio Units and CoreAudio's datatypes


  • Subject: Re: Question about 64 bit Audio Units and CoreAudio's datatypes
  • From: Paul Davis <email@hidden>
  • Date: Wed, 10 Nov 2010 09:22:44 -0500

On Wed, Nov 10, 2010 at 7:00 AM, Brian Willoughby <email@hidden> wrote:

> Another consideration is that a 32-bit OS running a 32-bit AudioUnit can
> still do processing with 64-bit floats, at least between the input and
> output.  The only thing that the 64-bit OS and host enables that isn't
> already possible in a 32-bit OS is more memory

i used to say this until someone (maybe even you) reminded me that the
64 bit instruction set provides access to more registers too, which in
some code can be more significant than the expanded address space.
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References: 
 >Question about 64 bit Audio Units and CoreAudio's datatypes (From: Stefan Huber <email@hidden>)
 >Re: Question about 64 bit Audio Units and CoreAudio's datatypes (From: Olivier Tristan <email@hidden>)
 >Re: Question about 64 bit Audio Units and CoreAudio's datatypes (From: Brian Willoughby <email@hidden>)

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