iOS: Ok I really need help
iOS: Ok I really need help
- Subject: iOS: Ok I really need help
- From: Development <email@hidden>
- Date: Sun, 14 Nov 2010 17:36:46 -0700
I am a complete beginner with AudioUnits and I'm not having any luck with them at all...
First off... I still haven't really seen how to record the output to a file... but that's a problem for another time...
Ok, with OpenAL if I play a sound sample it plays normally.
But if I play it using an AUGraph they play at like double speed. At least double anyway... Pitch seems to stay the same however....
How do I get them to play at the correct speed?
Second, I have tried setting the audiounit's BPM property but it makes no difference in the playback so I am assuming I am doing it wrong:
result=AudioUnitSetParameter(mMixer,
kAudioUnitParameterUnit_BPM,
kAudioUnitScope_Input,
0,
bpm,
0);
I was really hoping that I could set the individual sample's BPM using that but it would seem that is not possible.
I could really use a little help here as it would seem I am getting more lost as I google and search the doc, not less.
Thanks. _______________________________________________
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