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Stopping a buffer's loop
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Stopping a buffer's loop


  • Subject: Stopping a buffer's loop
  • From: Development <email@hidden>
  • Date: Sun, 14 Nov 2010 12:06:55 -0700

I'm using AudioUnits to play sound (having converted from openal since it does not appear you can record with openal).

Anyway I create my buffers and everything works fine and all except that there are times I do not want the sound too loop. I'm not sure I see anywhere in the example code where I can stop the looping... There does not seem to be a setting in the properties either.

How would I go about stopping the sound after a single play?

Second When I enable and disable a sound in the graph, The sound picks up in with where where it would have been should it have been playing all along. I need for sounds to always start from the beginning again, is this possible with AUGraphs? _______________________________________________
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