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Code needed for reading, processing, writing sound files
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Code needed for reading, processing, writing sound files


  • Subject: Code needed for reading, processing, writing sound files
  • From: Pi <email@hidden>
  • Date: Wed, 1 Dec 2010 12:41:43 +0700

Apologies for that giant brain fart.

I should have extracted a clear question from my tangled brain, rather than spamming you guys.

What I think I need to do is create some code that lets me read in a bunch of raw sound files (ie a complete sound font for say a guitar),  processes these files (to construct chords),  and outputs the result as another set of files.

My question: can anyone point me to some code that does something close to this task, that would save me from having to do everything from scratch?

 that's all I should have posted...

Sam

PS  probably off topic, but if it is of any interest, this is what I am working on:

http://imagebin.org/125562

The difficulty I face is how to voice the chords... if I just do {C4 E4 G4} for the C major chord,  and {G4 B5 D5} for G, etc,  it is going to sound horrible

A pianist simply doesn't move from C to G like that.  There is an art to voicing, so that each note attempts to move a minimal distance to its new resolution.

 And I can't see any formula for depicting this in a way that is key agnostic.

 So I am attempting instead to play all Cs Es and Gs, to create a sound texture for 'C major'

 If I put all of the  respective amplitudes under a bell curve,  each major or minor chord should have its energy centred around the same point,  so the effect would be that the texture changes without giving any overt / crude impression of moving up / down

Does this make some sense now?   The task becomes:  how to construct 24 textures?



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