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Re: Why is CoreAudio C++ not Objective-C?
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Re: Why is CoreAudio C++ not Objective-C?


  • Subject: Re: Why is CoreAudio C++ not Objective-C?
  • From: Paul Slocum <email@hidden>
  • Date: Wed, 20 Oct 2010 12:50:50 -0400

Word!!!

On Wed, Oct 20, 2010 at 1:07 AM, Ross Bencina
<email@hidden> wrote:
> Brian Willoughby wrote:
>>
>> In contrast, the problem with CoreAudio -  and particularly AudioUnits -
>> is that a bug in a single line of  sample code in the AU classes gets copied
>> by every developer who  releases an AU, and that bug must be fixed
>> separately by each  developer (some of whom may have gone out of business)
>> after it has  been discovered.  There's also a lot of duplicated source code
>>  compiled into CoreAudio applications built on C++.
>
> This can hardly be blamed on C++ -- there are ways to achieve what you
> describe about DriverKit in C++ -- the real problem is that Apple require
> people to incorporate their sample code at all rather than maintain a
> clearly documented specification and leave developers to write their own
> code. CoreAudio "sample code" contains details that should be hidden on the
> other side of the API divide... this is just poor design. Sadly Apple have
> chosen to substitute sample code in place of specification and
> documentation.
>
> I could go on, but I won't.
>
> Ross.
>
>
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  • Follow-Ups:
    • Re: Why is CoreAudio C++ not Objective-C?
      • From: Christopher Penrose <email@hidden>
References: 
 >Why is CoreAudio C++ not Objective-C? (From: Chris Share <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: Brian Willoughby <email@hidden>)
 >Re: Why is CoreAudio C++ not Objective-C? (From: "Ross Bencina" <email@hidden>)

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