Re: hiccups in AUGraph
Re: hiccups in AUGraph
- Subject: Re: hiccups in AUGraph
- From: Gregory Wieber <email@hidden>
- Date: Wed, 20 Oct 2010 10:10:31 -0700
If you overload the CPU during an IO Proc, would that cause app crashes? I thought if anything, attempting to do to much processing would cause pops, clicks, missed callbacks, but I'm getting some crashes occasionally and I haven't isolated the issue yet. (I'm using performance tools to test for the obvious like leaks, etc).
I've probably more optimization left to do; tried to make sure every variable is a pointer, tried minimizing conditionals, etc... When you say allocating memory is bad, do you mean at all? Is it important enough that I should dig through my render callbacks and make sure absolutely every last variable is a pointer and not created during the callback?
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