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Re: AudioUnits and the MacOS X App Store
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Re: AudioUnits and the MacOS X App Store


  • Subject: Re: AudioUnits and the MacOS X App Store
  • From: tahome izwah <email@hidden>
  • Date: Sun, 24 Oct 2010 19:14:53 +0200

You can drop audio files and play them through an AU that you can
select from a drop down list.

Adding realtime input is just a couple of hours' work
--th


2010/10/24 Artemiy Pavlov <email@hidden>:
> Tahome, could you please tell me how easy it is to get CocoaAUHost to work
> with AU effects? Does it provide audio I/O out of the box, like AU Lab (so
> you can set your input and output devices in preferences or elsewhere in the
> UI)? Pardon my ignorance, but I've never checked out this example code.
>
> Thanks,
>
> Artemiy.
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  • Follow-Ups:
    • Re: AudioUnits and the MacOS X App Store
      • From: Artemiy Pavlov <email@hidden>
References: 
 >AudioUnits and the MacOS X App Store (From: Christopher Penrose <email@hidden>)
 >Re: AudioUnits and the MacOS X App Store (From: "B.J. Buchalter" <email@hidden>)
 >Re: AudioUnits and the MacOS X App Store (From: Kyle Sluder <email@hidden>)
 >Re: AudioUnits and the MacOS X App Store (From: Artemiy Pavlov <email@hidden>)
 >Re: AudioUnits and the MacOS X App Store (From: tahome izwah <email@hidden>)
 >Re: AudioUnits and the MacOS X App Store (From: Artemiy Pavlov <email@hidden>)
 >Re: AudioUnits and the MacOS X App Store (From: tahome izwah <email@hidden>)
 >Re: AudioUnits and the MacOS X App Store (From: Artemiy Pavlov <email@hidden>)

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