Re: Bump; help request - core audio and iOS4
Re: Bump; help request - core audio and iOS4
- Subject: Re: Bump; help request - core audio and iOS4
- From: Doug Wyatt <email@hidden>
- Date: Sun, 12 Sep 2010 11:44:09 -0700
You might get a quicker and more detailed diagnosis by reducing your program into a small example app that demonstrates the problem, and attaching it to a bug report. You can mail me the bug number off-list.
Doug
On Sep 12, 2010, at 8:34 , wm schauweker wrote:
> Come on folks!
>
> Anyone had any experience with the iOS4 background mode interacting with core audio?
>
> Is my description of the problem below too weird to interpret?
>
>
>
>
> ----- Forwarded Message ----
> From: wm schauweker <email@hidden>
> To: email@hidden
> Sent: Wed, September 8, 2010 8:50:02 PM
> Subject: help request - core audio and iOS4
>
> I have an audio app in the store. It works just fine with prior versions of the iPhone software, and with iOS4.0. Recently I started to work on a new version, first by bringing the app into compliance with the new iOS4 multitasking capabilities. (In addition to installing the new OS on my iPhone, I upgraded to the latest SDK.)
>
> The results have been disappointing - at the moment a show-stopper.
>
> o When the app is initially installed on the iPhone, or when started after the iPhone is completely powered down, the app starts just fine - including starting to play audio that was playing the last time the app was run.
>
> o If I try to restart the app from the background, the audio - which plays and mixes 1 - n audio streams simultaneously - comes out with a stuttering sound that only I could recognize.
>
> o Another detail: If I call the iPhone, I can either answer or decline the call. In both cases the app comes back. playing as it should.
>
>
> I am not trying to play anything while in background mode. I simply want to shut things off and bring them back when asked.
>
> Technology: All of the audio logic uses RemoteIO. (I have plans for someday doing some fairly sophisticated signal processing,)
>
> Overview of MainViewController:
>
> o viewDidLoad - nothing special
>
> o didBecomeActive
> set self as audio session delegate;
> set the AudioSessionCategory to MediaPlayback;
> set the AudioSessionActive;
> create a Player (see below);
> restart any sounds that were previously playing.
>
> o willResignActive
> save the state of what was playing;
> stopAllSounds;
> stop the player.
> set the audio session inactive
>
> o didEnterBackground - nothing
>
> o willEnterForeground - nothing
>
> Overview of Player - my class:
>
> All of the actual playback is in a separate object - a "player".
> constructor
> setupRemoteIO
> start
> AudioOutputUnitStart
> stop
> AudioOutputUnitStop
> player callback
> the usual stuff
>
> One other detail: The Player is a singleton. I make sure that the singleton instance is destroyed, and a new one created, in didBecomeActive. Instantiating the singleton actually starts the AudioUnit.
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