RE: Building AudioUnits for Mac OS 10.5
RE: Building AudioUnits for Mac OS 10.5
- Subject: RE: Building AudioUnits for Mac OS 10.5
- From: Muon Software Ltd - Dave <email@hidden>
- Date: Wed, 03 Aug 2011 09:51:12 +0100
- Acceptlanguage: en-US, en-GB
- Thread-topic: Building AudioUnits for Mac OS 10.5
+1
Copy the code for the AU base/helper classes into your project, and your builds shouldn't fail when you migrate to the latest and greatest Apple OS. At the moment I'm still building against the 10.4 SDK and an AU SDK of the same date with XCode 3. I really should update but so far, since there have been no problems, I'm reluctant to do so.
However I just got Lion yesterday, the proof of the pudding is in the eating as they say :-)
Kind regards
Dave Waugh
-----Original Message-----
From: coreaudio-api-bounces+dave=email@hidden [mailto:coreaudio-api-bounces+dave=email@hidden] On Behalf Of Doug Wyatt
Sent: Wednesday, August 03, 2011 1:14 AM
To: Sean Costello
Cc: patrick machielse; email@hidden
Subject: Re: Building AudioUnits for Mac OS 10.5
I'm speaking completely off the record here, but I don't know of any reason why an AudioUnit built for 10.5 should fail to run on 10.7.
I can, however, easily imagine that an AudioUnit which compiled on 10.5 or 10.6 would fail to compile with the 10.7 bits in /Developer/Extras/CoreAudio. If it were my project, I'd have a copy of those bits in my source repository and not have dependencies on /Developer. I might carefully merge Apple's changes into my copy from time to time, but only after making sure they compile and .
Doug
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