Re: Building AudioUnits for Mac OS 10.5
Re: Building AudioUnits for Mac OS 10.5
- Subject: Re: Building AudioUnits for Mac OS 10.5
- From: Sean Costello <email@hidden>
- Date: Wed, 03 Aug 2011 12:38:41 -0700
Thanks for the update. And thanks to Doug Wyatt for clarifying things as well.
Sean Costello
On Aug 3, 2011, at 12:34 PM, Stephen Blinkhorn wrote:
> On 2 Aug 2011, at 17:38, Sean Costello wrote:
>
>> I asked essentially the same question about TN 2267. It seems to imply that, in order to run in 10.7, an Audio Unit needs to have been built with the 10.6 SDK (or 10.7), and possibly with 10.6 as the target.
>
> Our AudioUnit plugins run in Lion aside from some authorization issues which have nothing to do with the AU really and relate to permissions changes in Lion. We build on 10.5, Base SDK: 10.5, Deployment Target: 10.4.
>
> So our plugins now span 10.4 .. 10.7.
>
> Stephen | AudioSpillage
>
>
>>
>> Can someone from Apple please confirm or deny this?
>>
>> Thanks,
>>
>> Sean Costello
>>
>> On Aug 2, 2011, at 4:24 PM, patrick machielse wrote:
>>
>>> Continuing a tradition the latest Apple OS update breaks my Audio Unit projects.
>>>
>>> I have a few audio units that should continue to run on Mac OS 10.5. My current projects fail to build on 10.7/Xcode 4.1.
>>>
>>> I've read TN 2267 'Audio Unit AUPlugIn' but it doesn't even _mention_ OS 10.5… However, this note does seem to _imply_ that if I upgrade my projects to make them compile on 10.7 I will loose compatibility with 10.5.
>>>
>>> Is it true that I must build my AUs on 10.6/Xcode3 if I am to maintain compatibility with Mac OS X 10.5?
>>>
>>> Also, the AUDebugDispatcher module can no longer be found. I assume it has been removed from AUPublic?
>>>
>>> Finally, is there any source of information about AUPlugIn (apart from the TN)? When I search for in on the Mac dev center it only turns up useless links for iOS. Not useful.
>>>
>>> Thanks,
>>> patrick
>>> --
>>> Patrick Machielse
>>> Hieper Software
>>>
>>> http://www.hieper.nl
>>> email@hidden
>>>
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