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Re: file format for sound
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Re: file format for sound


  • Subject: Re: file format for sound
  • From: Bob Sabiston <email@hidden>
  • Date: Tue, 09 Aug 2011 11:36:54 -0500

I have been looking into this a little bit, and I can't find any mention of an AudioFilePlayer unit on iOS.  It is not listed in the list of audio units available?
Bob


On Aug 8, 2011, at 4:17 PM, Jim McGowan wrote:

> I just had a quick glance at the MixerHost code, and it looks like it is reading the files into sample buffers and using a render callback to get the samples.  If you are just wanting to playback a single music file for the game's background music, it would probably be simpler to use an AudioFilePlayer unit.
>
> Jim
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References: 
 >Re: file format for sound (From: Jim McGowan <email@hidden>)
 >Re: file format for sound (From: Bob Sabiston <email@hidden>)
 >Re: file format for sound (From: Jim McGowan <email@hidden>)
 >Re: file format for sound (From: Jim McGowan <email@hidden>)

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