Re: file format for sound
Re: file format for sound
- Subject: Re: file format for sound
- From: Bob Sabiston <email@hidden>
- Date: Tue, 09 Aug 2011 11:36:54 -0500
I have been looking into this a little bit, and I can't find any mention of an AudioFilePlayer unit on iOS. It is not listed in the list of audio units available?
Bob
On Aug 8, 2011, at 4:17 PM, Jim McGowan wrote:
> I just had a quick glance at the MixerHost code, and it looks like it is reading the files into sample buffers and using a render callback to get the samples. If you are just wanting to playback a single music file for the game's background music, it would probably be simpler to use an AudioFilePlayer unit.
>
> Jim
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