Audio Unit Callback buffer question
Audio Unit Callback buffer question
- Subject: Audio Unit Callback buffer question
- From: Luther Baker <email@hidden>
- Date: Thu, 25 Aug 2011 11:42:17 -0500
When you receive an Audio Unit callback, is the ioData argument preallocated to the correct size?
In other words, I'd like to 'get' the microphone input - my callback is on the input. The callback fires. I assume I need to invoke AudioUnitRender. Do I need to provide my own bufferList to this function or can I provide the AudioBufferList *ioData argument to the callback.
If I can't provide the ioData argument, what exactly is that parameter for?
Thanks,
-Luther
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden