Re: First instance of plugin controls all other instances?
Re: First instance of plugin controls all other instances?
- Subject: Re: First instance of plugin controls all other instances?
- From: tahome izwah <email@hidden>
- Date: Wed, 2 Feb 2011 15:52:22 +0100
I'd recommend reading a good book on Cocoa first - if you don't know
exactly what you're doing you shouldn't be releasing software...
Here's my favorite: Aaron Hillegass, "Cocoa Programming for Mac OS X"
They also have great Cocoa classes at http://www.bignerdranch.com
HTH
--th
2011/2/2 Olivier Tristan <email@hidden>:
> @class Foo
> {
> BOOL toto;
> }
>
> @property (nonatomic) BOOL toto;
>
> @end
>
> then you can access and assign toto directly with a Foo object
>
>
> On 2/2/2011 3:43 PM, Artemiy Pavlov wrote:
>>
>> I now understand, thanks! My Objective-C knowledge isn't that great
>> though, could you please give me a code snippet for how to create a variable
>> within the existing view class? And how to then access it?
>>
>> Thanks a lot again!
>>
>> Artemiy.
>>
>> On 2 Feb 2011, at 16:32, Olivier Tristan wrote:
>>
>>> You should use class member variable not global variable.
>>>
>>> HTH
>>>
>>> On 2/2/2011 3:24 PM, Artemiy Pavlov wrote:
>>>>
>>>> On 2 Feb 2011, at 15:47, Olivier Tristan wrote:
>>>>
>>>>>>
>>>>> static declared datas ?
>>>>
>>>> When I track the mouse movements, I store the calculated control values
>>>> in variables which are global to all view's methods.
>>>>
>>>> A quick and dirty example:
>>>>
>>>> Float32 ControlValue;
>>>>
>>>> -(void)drawRect{
>>>>
>>>> // draw something according to ControlValue
>>>>
>>>> }
>>>>
>>>> -(void)mouseDragged{
>>>>
>>>> ControlValue = ... // calculated from mouse location.x/location.y
>>>>
>>>> [super setNeedsDisplay:YES];
>>>>
>>>> }
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>>>
>>>
>>> --
>>> Olivier Tristan
>>> Ultimate Sound Bank
>>>
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>>
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>
>
> --
> Olivier Tristan
> Ultimate Sound Bank
>
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