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Re: First instance of plugin controls all other instances?
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Re: First instance of plugin controls all other instances?


  • Subject: Re: First instance of plugin controls all other instances?
  • From: Stephen Blinkhorn <email@hidden>
  • Date: Wed, 2 Feb 2011 10:55:57 -0600

On 2 Feb 2011, at 08:52, tahome izwah wrote:

I'd recommend reading a good book on Cocoa first - if you don't know
exactly what you're doing you shouldn't be releasing software...

Here's my favorite: Aaron Hillegass, "Cocoa Programming for Mac OS X"

Have to say, great book!

Regarding storing the current control value I usually do something like the code below (standard Objective-C accessors). Oliver's example won't compile on 10.4 if that's still important.

@class Slider
{
float floatValue;
}

-(void)setFloatValue:(float)value
{
floatValue = float;
}

-(float)floatValue
{
return floatValue;
}

Rather than use the member variable directly in code I find it easier to use accessor methods. That way you can do some bounds checking in the setFloatValue method and call other methods if required:

-(void)setFloatValue:(float)value
{
floatValue = float;
if(floatValue > 1.f) floatValue = 1.f; else if(floatValue < 0.f) floatValue = 0.f;
}


Stephen | AudioSpillage


They also have great Cocoa classes at http://www.bignerdranch.com

HTH
--th


2011/2/2 Olivier Tristan <email@hidden>:
@class Foo
{
 BOOL toto;
}

@property (nonatomic) BOOL toto;

@end

then you can access and assign toto directly with a Foo object


On 2/2/2011 3:43 PM, Artemiy Pavlov wrote:

I now understand, thanks! My Objective-C knowledge isn't that great
though, could you please give me a code snippet for how to create a variable
within the existing view class? And how to then access it?


Thanks a lot again!

Artemiy.

On 2 Feb 2011, at 16:32, Olivier Tristan wrote:

You should use class member variable not global variable.

HTH

On 2/2/2011 3:24 PM, Artemiy Pavlov wrote:

On 2 Feb 2011, at 15:47, Olivier Tristan wrote:


static declared datas ?

When I track the mouse movements, I store the calculated control values
in variables which are global to all view's methods.


A quick and dirty example:

Float32 ControlValue;

-(void)drawRect{

// draw something according to ControlValue

}

-(void)mouseDragged{

ControlValue = ... // calculated from mouse location.x/location.y

[super setNeedsDisplay:YES];

}
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--
Olivier Tristan
Ultimate Sound Bank

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--
Olivier Tristan
Ultimate Sound Bank

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  • Follow-Ups:
    • Re: First instance of plugin controls all other instances?
      • From: Artemiy Pavlov <email@hidden>
    • Re: First instance of plugin controls all other instances?
      • From: Stephen Blinkhorn <email@hidden>
References: 
 >First instance of plugin controls all other instances? (From: Artemiy Pavlov <email@hidden>)
 >Re: First instance of plugin controls all other instances? (From: Olivier Tristan <email@hidden>)
 >Re: First instance of plugin controls all other instances? (From: Artemiy Pavlov <email@hidden>)
 >Re: First instance of plugin controls all other instances? (From: Olivier Tristan <email@hidden>)
 >Re: First instance of plugin controls all other instances? (From: Artemiy Pavlov <email@hidden>)
 >Re: First instance of plugin controls all other instances? (From: Olivier Tristan <email@hidden>)
 >Re: First instance of plugin controls all other instances? (From: tahome izwah <email@hidden>)

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