Re: What sort of timer should I use for my sequencer?
Re: What sort of timer should I use for my sequencer?
- Subject: Re: What sort of timer should I use for my sequencer?
- From: Morgan Packard <email@hidden>
- Date: Thu, 3 Feb 2011 09:28:33 -0700
Tahome,
Here you go. This actually didn't work well for me. I also tried using a ring buffer, also didn't work well. In order to get glitch-free audio, I had to increase the latency by a noticeable amount. I wound up just going back to the old, "bad" way I was doing it before -- generating all of my audio data inside the render callback.
-Morgan
On Sun, Jan 30, 2011 at 5:23 AM, tahome izwah
<email@hidden> wrote:
I'd be interested to check it out, just for reference, if you don't mind...
Thanks
> I set it to highest priority -- 1. It's working well now, but not 100%
> perfectly. I'm pretty sure the last time I tested it, I got a few
> glitches as the app was entering the background.
>
> Here's my code relating to this threading stuff:
>
>
http://tinypaste.com/1ef85b
>
> Happy to share the entirety of my remoteIO callback / buffer /
> threading code if anybody asks. It ain't pretty, but it seems to be
> getting closer to the right way to do things.
>
> -m-
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