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Re: iOS audio development - Airplay SDK?
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Re: iOS audio development - Airplay SDK?


  • Subject: Re: iOS audio development - Airplay SDK?
  • From: Olivier Tristan <email@hidden>
  • Date: Tue, 15 Feb 2011 11:34:32 +0100

On 2/15/2011 11:26 AM, Muon Software Ltd - Dave wrote:
Sorry for the slightly confusing title - I'm actually referring to the Airplay SDK from Ideaworks Labs (link: http://www.airplaysdk.com) rather than Apple's answer to DLNA.

I'm looking at a mobile device project, probably starting out on iOS and moving it to Android and other platforms in the future. I really, really don't want to have to learn Objective C if I can avoid it so something like Airplay which allows cross-platform development in C++ has real serious appeal to me. Unfortunately, a quick look at the API suggests that although they have functionality for loading, playing audio files etc., they don't have the kind of real-time audio streaming that a realtime audio app needs.

My question then for the list - is it possible to use the CoreAudio C++ APIs to create something that can play and manipulate real time generated audio in the context of an iOS application? I guess I need to create some kind of audio unit graph to handle this, would that be the best way to go about things?


Otherwise there is Juce that does this.

http://www.rawmaterialsoftware.com/juce.php


-- Olivier Tristan Ultimate Sound Bank

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  • Follow-Ups:
    • RE: iOS audio development - Airplay SDK?
      • From: Muon Software Ltd - Dave <email@hidden>
References: 
 >Audio Unit MIDI Output (From: Matthew Hubble <email@hidden>)
 >Re: Audio Unit MIDI Output (From: tahome izwah <email@hidden>)
 >Re: Audio Unit MIDI Output (From: andre <email@hidden>)
 >Re: Audio Unit MIDI Output (From: tahome izwah <email@hidden>)
 >iOS audio development - Airplay SDK? (From: Muon Software Ltd - Dave <email@hidden>)

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