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Re: Using the GPU to process floating point samples
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Re: Using the GPU to process floating point samples


  • Subject: Re: Using the GPU to process floating point samples
  • From: Stéphane Letz <email@hidden>
  • Date: Sat, 19 Feb 2011 13:50:59 +0100

>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 17 Feb 2011 21:47:40 +0100
> From: Alejandro OSN <email@hidden>
> Subject: Re: Using the GPU to process floating point samples
> To: email@hidden
> Message-ID:
> 	<email@hidden>
> Content-Type: text/plain; charset=us-ascii
>
> Hi,
>
> We have done a basic test and I/O latency is huge for audio purposes. Typically 0.5mS roundtrip (write buffers, process and read buffers) but with frequent peaks at 8mS and even up to 30mS. That's unacceptable.
> Stephane, how much roundtrip latency could you achieve? could you avoid these peaks? Have you avoided peaks (of more than 0.5mS) if the card is dedicated, as you say?
>
> Alejandro
>
> Alejandro Palencia
> email@hidden
> www.openstudionetworks.com
>
>
>

Hum... I was probably too optimistic with the basic tests I did some months ago. Did some more tests with a simple stereo audio in/out at 128 and 512 frames and well yes, the latency is high and not constant (tested on a Mac Book Pro with GeForce 9400M and GeForce 9600M GT).

So back to square one... GPU for audio may be usable but in a even more limited domain....

Regards,

Stéphane Letz

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