On Feb 25, 2011, at 9:14 AM, Morgan Packard wrote:
> I'm trying to learn more about a very occasional, but very bad bug which happens in my app. Once in a great while, all of the sound just stops. This happened to me yesterday and I was able to turn on the debugger and find that my output buffer was filled with NaN's. That's obviously a problem somewhere in my code and not a problem I should ask this list to solve for me.
>
> However, users have also reported that when audio stops, UI actions associated with audio stop as well. I am changing data that the UI relies on from inside the RemoteIO callback. Users reporting that this stops suggests that the callback may sometimes stop running. Is this possible? It seems unlikely that feeding the RemoteIO callback a stream of NaNs would cause it to stop running, but I figure I should check anyway.
>
> thanks,
>
> -Morgan
>
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