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Re: Migrating sound code to iOS
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Re: Migrating sound code to iOS


  • Subject: Re: Migrating sound code to iOS
  • From: Aran Mulholland <email@hidden>
  • Date: Fri, 08 Jul 2011 13:47:07 +1000

It does have pan, see
http://developer.apple.com/library/ios/#samplecode/MixerHost/Introduction/Intro.html#//apple_ref/doc/uid/DTS40010210
for an example project.

On Fri, Jul 8, 2011 at 2:44 AM, Andreas Falkenhahn
<email@hidden> wrote:
>
> Hi,
>
> I'm trying to port the sound code that I wrote for Mac OS X to iOS. It basically
> compiles but there are a few problems:
>
> * ComponentDescription is not available; I seem to have to use AudioComponentDescription instead
>
> * instead of AUGraphNewNode() I have to use AUGraphAddNode()
>
> * instead of AUGraphGetNodeInfo() I have to use AUGraphNodeInfo()
>
> One thing that still makes problems is the mixer: kAudioUnitSubType_StereoMixer
> doesn't seem to be defined. Also, kStereoMixerParam_Volume and kStereoMixerParam_Pan
> aren't defined. What equivalent for the stereo mixer should I use on iOS?
>
> Also, kAudioUnitSubType_DefaultOutput isn't defined. What's the equivalent here?
>
> Thanks alot!
>
> Greets,
>
> Andreas
>
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References: 
 >Migrating sound code to iOS (From: Andreas Falkenhahn <email@hidden>)

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